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Wednesday, 10 April 2013

Ujian Nasional 20 paket

Ujian Nasional 20 paket

Paket Soal UN yang Berbeda.
detikNews

Jakarta - Persiapan Ujian Nasional (UN) 2013 masih terus dilakukan hingga. Dilaporkan, jika di dalam satu ruangan terdapat 20 siswa peserta UN, maka akan terdapat 20 soal yang berbeda pula.

"Tahun ini ada keunikan. Dalam setting jumlah paket soal yang akan dibagikan di masing-masing ruang ujian 20 kursi. Sekarang setiap kursi akan mendapat setting soal berbeda, sehingga di satu ruang ada 20 setting (soal)," ujar Ketua Badan Standar Nasional Pendidikan (BSNP), Muhammad Aman Wirakartakusumah di Kementerian Pendidikan dan Kebudayaan (Kemendikbud), Jalan Jenderal Sudirman, Jakarta Pusat, Jumat (5/4/2013).

Aman mengatakan bahwa persiapan berupa kisi-kisi soal ujian, naskah soal, percetakan, dan distribusi dilakukan hingga 15 April 2013 mendatang. Keunikan kedua, Aman menambahkan bahwa masing-masing set soal akan satu paket dengan lembar jawaban ujian.

"Untuk memastikan bahwa set tadi sama, maka barcode untuk jenis soal dengan barcode lembar jawaban, sama. Artinya ini harus betul hati-hati, jangan sampai tertukar untuk soal satu dengan jawaban untuk soal lain," lanjutnya.

Selanjutnya, waktu pelaksanaan UN kesetaraan atau paket akan dilakukan pada hari yang sama.

"Dulu dipisah, sekarang disamakan harinya, beda hanya pagi dan siang. SMA, pagi pukul 07.30 WIB, kesetaraan SMA atau paket pukul 13.00 WIB," kata Aman.

Seperti apa perbedaan satu soal dengan yang lain? Aman menjelaskan bahwa dalam satu set soal memiliki varian tingkat kesulitan yang berbeda-beda yakni mudah, sedang, dan sulit.

"Dimasing-masing varian setara tingkat kesulitannya. Jadi tidak mungkin satu siswa yang dapat set sulit, sedang temannya tidak (sulit)," jelasnya.

"Keragaman tidak hanya pada tingkat kesulitan antarvariasi di satu kelas, tapi juga antarkelas. Ada trik-triknya," imbuh Aman.

Dilaporkan jumlah siswa SMA yang menjadi peserta UN 2013 1.268.834 siswa terdiri dari MA: 331.117 siswa, SMK: 131.006 siswa, SMLB: 1.189 siswa, Paket C: 191.917 siswa, dan Paket C kejuruan: 56 siswa.

Thursday, 14 February 2013

A Simple Guide to Finding a Good Dentist


A Simple Guide to Finding a Good Dentist


Washington DC Dentist
There is little doubt as to the importance of taking good care of your teeth, but it still seems like a lot of people around the world do not go out of their way to develop the right habits of tooth care. Sometimes this is not their fault, even though most people have had parents who have instructed them what to do to keep their teeth in good condition from a very young age. Sometimes it is because it is easy to get caught up in the busy aspects of life, thinking that it is okay to skip brushing your teeth just once. Then before you know it you are skipping it every other day and eventually you end up with a lot of nasty cavities or a worse infection that needs proper dental surgery to resolve.
Whether you are the sort of person who happens to have the very best tooth care habits in the world or not, you will want to make sure to pay a visit to your nearest dentist every now and then. While it is true that you could survive without ever having had to see your dentist, if you were to go more frequently it is quite likely that your teeth would remain in better condition for a very long time. Most of the dental care professionals that you will find around the world will tell you that it is best to visit your dentist at least twice every two years. However, there are some other dental professionals out there who will tell you that it is a better idea to go even more often than that. Regardless of the option that you end up choosing for yourself, what you will want to take away from that discussion is that seeing the dentist is important.
Not only that, but you will want to go out of your way to ensure that the sort of dental treatment you end up getting is the best around, and this is something that is not always easy to know for sure. With the wide variety of dental companies that are actually out there, how can you know for sure that the dentist who is going to be treating you is going to be able to do his job better than another dentist in the area. Of course, since this kind of information is really not all that easy to figure out, one thing you may want to do is go online and do some additional research about the subject.
The reason you will be doing this research is to find out whether or not there are a lot of good dental clinics in your area. You will then take the time to find out which of them are known to be able to provide the highest quality service at a price that people are generally the most comfortable with. When you approach the search for a new dentist carefully like this, making the smart decision will end up being easy.
Search for an emergency dentist, as well. Dental problems such as extreme tooth ache, requires immediate treatment. Hence you should know a dentist, who provides emergency services in your area. Click on this link to know more!

Sunday, 10 February 2013

how human memory is stored?

  how human memory is stored?

Randolph gephart, a neuro  physiologist says that human memory can accommodate at least 15 trillion description. But he said that no one knows exactly how memory is stored. but what is inferred is that the average man uses only a tenth of his brain potential in life.how do you use your brain to think widely and openly? 
a psychiatrist has the answer. there are 5 specific ways to be able to think broadly:

1. realize that your brain knows no bounds.
2. Expand your thoughts with other people's thinking
3. Develop your skills and talents
4. Provide ongoing task to your subconscious mind and trust the answers given.
5. develop your  ability to remember past events that you have ever experienced and it happened.


develop them if you think your memory is dynamic and forward
able to realize that memory as much data and how you develop memory center affects your depth of vision and future plans. people who have limited memory will have a limited imagination anyway. Their creativity will also be limited and they can not lead to progress in their lives. develop your mind to achieve success in life.

summary

1. you can create your own success
2. Your mind is the control center of your life
3. touch that success is yours
4. You are a determinant of your future and your brain is a great tool to use.

Human Memory

Thursday, 24 January 2013

SOAL UJI KOMPETENSI KEJURUAN (UKK) SMK 2013

SOAL UJI KOMPETENSI KEJURUAN (UKK) SMK 2013
Download Instrumen Verifikasi UKK 2013









Friday, 11 January 2013

HALO 4 REVIEW

HALO 4 REVIEW

alo is to Microsoft what Mario is to Nintendo. The original Halo was, in simplest of terms, a game worthy enough to sell an entire console platform on its own merit. It may not have shown the ingenuity of French or Japanese games, nor was it revolutionary in any aspect—it was, however, a veritable distillation of FPS mechanics to the casual confines of the couch. It had a no-nonsense plot that drew from Heinlein's power armour-equipped space marine trope from Starship Troopers, and buffed it with excellent gameplay tweaks that overcame its gamepad limitation.
Halo games have never looked this pretty


Its fast, frenetic action, excellent weapon and enemy design, and a stellar multiplayer mode made it a benchmark in the console FPS genre. Much of its success can be attributed to the irreverent geniuses at Bungie. However, since its split with Microsoft, the Halo mantle was eventually taken over by 343 Industries after Halo: Reach. The developer had already shown competence with the 10th Anniversary remake of the original game. Halo 4, however, marks the first instalment of the series continuation that's been dubbed as the Reclaimer Trilogy.

The game takes place right after the events of the last proper series outing, that is Halo 3. The Flood menace has been routed from the planet and the Covenant armada has fled. However, Master Chief and his AI sidekick Cortana have been taken for dead and have been adrift in space for the past four years. Cortana awakens him after the ship is caught in the gravity well of a Forerunner planet called Requiem, and under siege from Covenant warships.

The Covenants and Master Chief aren’t the only ones on the planet. This conveniently sets the pace for yet another threat to humanity in the form of the energy-themed Promethean race, replete with unique fighting tactics and cool Tron-esque weapons. Interestingly, the series gets its first recognisable villain with Halo 4. You will find more conventional Hollywood themes in the form of a decidedly more sexed up Cortana and a healthy dose of pathos.
The game kicks off right after Halo 3
The game kicks off right after Halo 3


The shapely AI sidekick is nearing the end of her life span, which brings upon a behavioural phenomenon called rampancy. In simple terms, that’s the AI equivalent of post-menopausal mood swings. This also means Cortana will perish, unless she’s taken back to Earth. While John (AKA Master Chief) may play the stereotypical faceless marine hidden behind a flak helmet, Cortana and the rest of the cast are painstakingly animated. Don’t expect a Heavy Rain or an LA Noire, but the tragic chemistry between the main leads is done well, without being too cringe-inducing and mawkish (That’s you, Gears of War 3).

At any rate, one doesn’t exactly prefer Halo games for their narrative. What really draws in gamers is its finely tuned gameplay. The franchise’s gamepad-friendliness may prevent enemies from being quick on the draw and agile, but challenge is provided through a solid AI. Enemies charge, retreat and duck in and out of cover to keep you on your toes. Different classes of enemies team up and work to balance each other’s strengths and weaknesses.
The shapely AI sidekick is nearing the end of her life span
The shapely AI sidekick is nearing the end of her life span


The new Promethean enemies, for example, come in cannon fodder (Crawlers), support (Watchers) and heavy (Knights) flavours. The weaker Crawlers draw your fire while the fearsome Knights teleport in and out of cover to harass you with heavy ordnance. The watchers, who clearly seem to be inspired from Quake 2’s Daedalus/Icarus, maintain tension by shielding or reviving fallen foes. These enemy tactics keep the action from deteriorating into a mindless run-and-gun affair.

Countering this manner of guerrilla warfare isn’t exactly a daunting task thanks to a multifaceted offensive capability that gives players a choice between an assortment of guns, grenades, melee and armour abilities. You have the standard human array of short and long range, fast/weak and slow/strong, and explosive weapons that deliver splash damage. The Covenant as well as Promethean arms are essentially the same weapon classes with cooler Tron-esque animations and shiny energy projectiles though. Armour abilities range from Hard Light Shield to ones packing cloaking capability and sentry bots.
Gets a bit repetitive at times
Gets a bit repetitive at times


Although there are a wide variety of weapons at your disposal, this diversity tends to cause balance issues. Certain rapid-fire submachine gun class weapons prove too weak, whereas some of the Promethean sniper rifles are rendered useless due to better alternatives from the opposing camp. The fact that quite a few weapons make no case for themselves points towards either poor balancing or shoving in extra firepower just for the heck of it.

Weapons balance issues generally stem from a lack of play testing, but one look at the game and you’ll know why that may be the case. This is easily one of the best looking games to have launched on the Xbox platform. Halo 4 regales you with sprawling levels and some painstakingly detailed architecture. Be it massive floating Forerunner citadels or imposing canyons, the sheer scale of the spectacle beggars belief. Levels vary sharply from giant floating platforms lit up by psychedelic light imbued structures to more down-to-earth jungle clearings. Every step of the way though, Halo impresses with consistently good art and texturing. All this is brought to life with beautiful volumetric lighting and particle effects.
The Prometheans make their first appearance
The Prometheans make their first appearance


The multiplayer component compares favourably to the competition, but fans of the original Halo may have a few complaints. The overall pace of the multiplayer gameplay is faster, which does remind one of Call of Duty’s brand of multiplayer. Hardcore Halo players have been complaining of excessive bloom (inaccuracy due to automatic fire) on certain weapons, to some weapons such as the DMR being preponderant upon favourites such as the Battle Rifle.

The newly introduced aspect of Loadouts can be perceived as modernisation of the multiplayer component or a nod to Call of Duty’s Perk system. This Loadout business grants players with a pre-set number of slots to equip primary/secondary weapons, grenades and armour abilities, in addition to a pair of extra skill-buffing bonuses. Just like perks, players who do well level up and get more of these slots. Old schoolers have already started making noises about how this COD-esque system doesn’t encourage a level playing field.
Capture the flag makes a comeback
Capture the flag makes a comeback


If you can embrace the changes with a more open mind, you’ll realise that they aren’t as bad for weekend gamers as the hardcore ones make it out to be. Yes, the new multiplayer component drops a few popular modes, but it replaces them with interesting new ones as well. The Firefight mode from the previous games is replaced with Spartan Ops, which are episodic missions padded with painstakingly crafted FMV sequences. Like the main campaign this mode can be played in either splitscreen or online co-op with up to three other friends. However, unlike the campaign mode, the first episodic content that I tried out wasn’t nearly as satisfying and felt disjointed.

Invasion mode too has been replaced by Dominion, which is a team-based push to control bases. Successful teams are rewarded with cool vehicles and weapon drops. Flood is the new moniker for the infected mode of the previous games, where you face off with superfast Flood-infected humans eager to impale you with their mutated arms. The competitive multiplayer mode dubbed as Wargames is a lot faster and a bit like COD as mentioned earlier thanks to Loadouts and abilities dynamically changing the course of battle.
You get to pilot a cool mech
You get to pilot a cool mech


To sum it up, Halo 4 sports a modernised multiplayer component that’s faster and incorporates some cues from contemporary games. It may not please hardcore competitive gamers, but on the other hand that just might get it more mainstream fans. The single player campaign is beautiful to behold, but it’s too short and can get a bit scripted and repetitive at times. The segment with the huge Mammoth truck is a prime example of unimaginative fetch quests and wasted potential.

As a consolation, the vehicle segments incorporating the Scorpion tank, a really cool Mech; the iconic Warthog, Scarab; and Banshee assault vehicles keep things interesting, especially in the co-op mode friends can pitch in and handle turrets. The game’s inherent weapons balance flaws too are tempered by great enemy AI and combat tactics. Make no mistake, Halo 4 is a very good game by itself, but its lack of innovation, linear gameplay, short SP campaign, a standard multiplayer mode and its propensity to force the unwieldy Waypoint system to get the complete Halo experience prevents it from replicating the greatness of Halo 3.

search for Halo 4 edition on amazon.com

Thursday, 10 January 2013

Assassin's Creed III review

Assassin's Creed III

The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.

preview  Assassin's Creed III

Farcry 3' Review: discovering definition of insanity

'Farcry 3' Review: discovering

 definition of insanity


You get an arsenal of weapons to kill everything and anything that moves.

Well, it might not be the most relaxing island getaway, but it makes for an awesome video game. "Farcry 3" pits you as Jason Brody, who used to be an ordinary guy on vacation with his friends — until they got captured by pirates and things went downhill. Jason was fortunately able to escape, but his friends were not. So he spends the rest of his vacation determined to seek revenge on the pirates and rescue them.
The characters that you meet along Jason’s path of vengeance are all very memorable and give the game a lot of, well, character. Vaas, the mohawk-styling, lunatic pirate who abducted you, is an amazing villain, probably one of the best last year. The scene where he explains the definition of insanity is one of the most memorable. Buck, another dangerous psychopath, is one of my favorite dark-humored characters since Glados (Portal). As the story progresses, Jason grows into a better killer, but it changes who he is. He has to be careful not to become insane like most of the inhabitants on the island and the very pirates he is trying to destroy.
"Farcry 3" is set up as an open world game, very similar to "Assassin’s Creed" (it is by the same developer - Ubisoft). The only real difference is that instead of third person and swords, it’s first person and guns. Just like in "Assassin’s Creed," "Farcry 3" has radio towers you need to climb in order to view areas on the map and enemy camps you need to conquer in order to remove enemy traffic from the islands. Hunting animals and searching for collectible items also plays a big part just like in "Assassin’s Creed."
"Farcry 3" has much better graphics though and definitely stands out as one of the best-looking games last year. The lighting, water and fire visual effects are all beautiful and it all really pulls you into the island. They definitely spent a lot of time making the world beautiful, and it shows in all their smaller characters — most of the natives (any non-storyline character) look exactly the same. It’s weird, like they’re all Oompa Loompas or something. It doesn’t ruin the game or anything. It’s just strange.
To help Jason in his vengeance are the tribal Rakyat warriors, who use tattoos, or the tatau, to give them abilities in battle. Jason also gets the privilege to use the tatau, and as he gets experience and levels up the tatau on his arm grows and he gradually becomes a formidable super soldier.
You quickly level up and can get every skill available, which is both good and bad — it makes you a really awesome character, but there’s no real choices or character building involved. The choices come with how you play the game. Do you sit back and slowly take out enemies one at a time with a silenced sniper rifle? Do you go in close for the kill with the machete? Or, do you just go in, guns blazing, with explosions and fire?
The story is what really makes the game, but there a many things to do on the side to quickly forget about it (your friends are only being enslaved, beaten and raped — they can wait). There are a bunch of quick little mini-games and side quests to do, from assassination missions that make you feel like a predator and hunting missions that make you feel like a poacher, to really quirky side quests with the natives. Treasures and relics are littered all over the map and you can spend hours just exploring all of the gorgeous scenery looking for them.
In addition, there are the Trials of the Rakyat, mini-missions of destruction which mostly give you weapons with infinite ammo, infinite enemies and a time limit. High scores will put you up on the leaderboard and give you experience and money, and they’re fun challenges to give you something else to do during your story.
Online you have co-op missions and a multiplayer. Co-op is actually extremely fun. It has its own separate story (that takes place before Jason Brody got to the island) about four trained killers exacting revenge on a ship captain for stealing their hard-earned money and selling them out to the pirates. Each co-op mission has you team up with up to three other players online (or offline) to tromp across the island slaughtering hundreds of enemies while both helping and competing against each other.

Multiplayer is your typical team deathmatch, domination, etc. type of experience. A few things are different than say "Call of Duty." When you get killed, the killcam stops time and shows your enemy in red, where you were when he shot you, where you got shot and the loadout information of your killer. It’s interesting at first, but after a while, it gets frustrating to have to keep watching your death while you cling to life waiting to be revived or to respawn. Another difference is how games end. The winning team’s best player gets to punish the losing team’s best with some entertaining beat downs or show mercy like a good sport and shake hands. Sometimes it can make for a good laugh.
Other than that, multiplayer is fairly ordinary. For any experience points you gain in either multiplayer or co-op you can level up and unlock new weapons, attachments and equipment. Honestly, this is more useful for co-op because the better weapons will help you more in mowing down the hundreds of pirates who think they stand a chance against you.
"Farcry 3" is a great game. Its story stands out as one of the best of the year, and will provide you with plenty to do. It’s a beautiful game filled with awesome gun battles to engage in during all of your sight seeing. The characters you meet and the weapons you use make this game memorable, and it all adds up to a great experience.
Far Cry 3

 
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